I’m experimenting with Data Assets for organisational purposes. I have created a Data Asset object in the Editor using a struct I declared in C++.
I’m able to add the members (object reference array) in the editor without issue, but I don’t know how to access them in C++.
I am using much the same method as the person here: FClassFinder or FObjectFinder to include BP DataAsset to C++ - Programming & Scripting - Epic Developer Community Forums