Hi,
I’ve made it a few month ago, I don’t remember precisely what I’ve done .
It seems to me that…
- I’ve installed the epic launcher on my virtualized windows 10 as usual
- I’ve googled the issue displayed when the launcher starts
- I’ve found a youtube video that explains how to solve it
Finally it was rather simple to solve.
Note that I’m sharing folders and drives between my windows 10 Guest and My Linux Host.
All my Linux projects are installed on folders that I can “see” from my windows guest (so on ntfs partitions).
The engine versions I use are installed in both OS.
As it, when I install a plugin in an engine version for Windows, I can copy its content to the SAME version of the engine but on its Linux installation. So,If the plugin is compatible with Linux it will be rebuilt and it could be loaded in the Linux version.
For downloading some project contents , I create a project with the Linux version then I add the asset to this project from my windows 10 guest , then I work with the project on Linux.
For “full project” assets, I create the project from the windows 10 version and I open or convert it from the Linux version
The same workflow can be applied when using a dual boot system (that’s the method I prefer because it also allows me to compare Windows and Linux behaviors and it’s the best way to use the Epic Launcher)
I presume that the same workflow can also be applied when running the “Lutris version” of the launcher.
I Hope it will help.