How do I access the level blueprint camera from the sidecontroller blueprint

Hi,

I have a sidecontroller blueprint which has 3 cameras all attached to the main actor following him from different viewpoints. I also have a static “surveillance” camera looking down on the whole scene which is defined in the level blueprint. Can I activate THAT camera from my side controller blueprint and if so, how? I want to be able to hit a different key to toggle between all of the cameras.

Thanks!

I didn’t understand what you had in mind, but you can drag a link to your camera from the outliner and switch when it’s convenient. You can also make a link in level blueprint and also set camera switching there