Hi i’m trying to figure out, how to read and, in best cases, change the input map via blueprint.
Out game is a blueprint only project atm, because we don’t have a competent c++ programmer Maybe we can change that in the future but for now on we stuck with the blueprint system.
So in the input map i set the menu key to TAB, when i open the menu the input will be set to ui only. The player controller will not execute any input events and i have to override the input key function inside the menu widget. But here i had to hardcode the TAB key. I rather would like to get the information which key is set to the menu action.
Also for later on it would be nice if the player could change the key bindings.