How do I access static mesh vertices in packaged game?

Greetings,

I’m using the Victory Plugin blueprint call “Get Static Mesh Vertex Location” and it works perfectly in the Editor. It fails in a packages game. I have “Allow CPU Access” checked in the mesh.

Are there other settings I need to make? I have been looking here and on the net for a few weeks and I have been unable to solve this.

I have reached out to @Rama and have not heard back yet, but I’m hopeful.

Thanks in advance.

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