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How do I access a widget function from a widget component inside an actor blueprint?

Hello, I have a damage indicator that pops over a character just fine but I’d like to animate it. So inside the widget I have an animation and a play function for it.

On the character blueprint itself I have a widget component but it doesn’t let me interact. Obviously there’s a missing piece of the logic and I’m not sure what. Here’s some screenshots to show you what’s going on. :confused:

You may need to cast to the widget type first.

Yep, silly me! It works beautifully now. Thanks!

Screenshot of it working. Ofc I’ll need to make it pretty but it works.