Hi! I have a .cpp file that defines a TArray within a class. It looks like this:
UPROPERTY(BlueprintReadWrite, VisibleAnywhere);
const TArray64<uint8>& ImgData = imageWrapper->GetCompressed(5);
I have added the UPROPERTY line as I want to access this TArray variable in a separate actor blueprint, but when it comes to trying to reference this variable from within the actor blueprint, I’m not sure where to start.
How do I do this? Any help is greatly appreciated. Thank you