How do I access a UPROPERTY variable in C++ without Instantiation?

You actually can do this Get Default Object of Class - #9 by John_Vanderbeck

However, your game mode is actually instantiated (at least in standalone or on a server in network modes), so you should be able to access that instance also.

Why you want to do it is a perfectly valid question, there’s not a lot of good use for this sort of thing.

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