I’ve created a sound cute with five layers playing and looping simultaneously.
Four of the five have continuous modulators on them which I would like to use to change volumes when a player walks into a trigger collision box.
I’m pretty new to this but I do understand some basics
my method so far has been to place the sound Cue in the world and them put some kind of reference in the actor blueprint of the trigger box
But I have not been successful
I can get the sound cue to play when the game begins
And depending on the settings of each of the continuous modulators I can hear - or not hear not hear the additional tracks
But I’m not sure what is needed and where to place it to call the continuous modulator into action so that it raises the volume of a track when entering the trigger box
If anyone could point me in the right direction I would appreciate it
Thank you