Using the Gameplay Ability System.
So I want to be able to trigger some status gameplay effects like Stun or OnFire by using custom application requirements… but when i create one with the plus button… I only get one override function which gives the GameplayEffect object, the gameplay effect spec, and an ability system component…
For my use i just need a way to quickly assess the level of the of the skill/spell and what resistance it goes against, and then also that resistance level on the target… basically if a big fireball hits an area… people take fire damage… but they also have a chance of catching fire… if they have a higher resistance they might not…