What is the best way to develop a cutscene system for my game. It’s a HD-2D inspired game with 2d characters in a 3d environment I need a cutscene system, including a user interface with text dialogue that waits for player choice and/or button press inputs? Additionally, how can scripted events such as moving NPCs and playing animations be incorporated seamlessly into the cutscene system.
Hey @GamingOxy1! Welcome to the forums!
So just like 3D, your best bet is going to be sequencer! Get your learning hat on because you’ll be using it a lot!
As far as branching dialogue, there are other tutorials that will get you there, try “Unreal Engine Telltale” as the keywords. But basically, you just pause the sequence player and then use a branch or selector to determine the next sequence.
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