How do Clients travel on a Dedicated Server via Blueprints?

I have a main menu widget and level, where all clients join on game start. I just need to know how to get the clients to the game map ive created. any help? Thx

Hi. if the defaut server map is the good map then. when they press the join button use the open level node and write the IP server adress. And you’ll be good

Thx mate cheers