I’m currently researching for my next book and I’m a little confused on how user created Structures work in Blueprints. I watched the Inventory series on Youtube from Epic but it didn’t help me to understand them at all.
So how does they actually work? Do they allow you to set information in one BP and pull the data in another or is it something completely different?
I tried searching up on the documentation but it seems that the Blueprint structures (UserDefinedStruct) hasn’t been written about it.
An idiot’s guide to them would really help for this research / Learning what they do!
Thanks in advance, yall!