I am working up the design for a new project and at the feasibility stage I have run into a question:
How do these new “blueprint brushes” like used in the Landmass plugin, work with World Composition? Let us say I have a blueprint that will apply some processing to the existing HM to do some reshaping and paint to some layers to, say, detect peaks and add snow. Yes, I know that simple task can already be done with landscape materials; this is just a small part of what we intend though. But let’s say it also will smooth out the landscape (that is, for snow drifts).
Would I have to place an instance of the brush on each world comp tile? And wouldn’t that lead to artifacts between the results? Or is this not even a concern?
Has anyone experimented with blueprint brushes on worldcomp tiles?