tl;dr: When and how exactly do blend times affect animation lengths?
Hi all, I’m working towards making a deterministic sort of game (w/ rollback), and one large concern of mine is knowing exactly what frame an animation will play. Specifically, I’m worried if/when blends modify how long an animation is
For example, I have a Montage which has a blend in time of 0.25 sec and a blend out time of 0.25 sec. Do those numbers mean that the first 0.25s of the target Montage animation will be blended over, and then at the end an additional 0.25s will be added after the animation is over but before the next animation plays?
What I love about Sequencer is that you can easily see exactly how blends work- timing is extremely straightforward. Unfortunately, I’m not certain at all how blends in general affect animation length elsewhere (both in Montage as well as for normal anim graph blend nodes).
Tried searching around for a while including UE docs as well as various forum posts, but unfortunately didn’t find anything covering this exact topic