Was this directed at me? Do you know of way to have the cast shadows make the phong reflections disappear?
I have tried this anisotropic shader material:
https://forums.unrealengine.com/comm…-hair-material
While cast shadows don’t cause the highlights to disappear completely (with the anisotropic), it does cause them to become considerably darker, which may work well enough for my purposes.
I would like to know how something similar can be done for phong materal.