How difficult would it be to have phong specular highlights be obscured by objects' cast shadows?

Was this directed at me? Do you know of way to have the cast shadows make the phong reflections disappear?

I have tried this anisotropic shader material:
https://forums.unrealengine.com/comm…-hair-material

While cast shadows don’t cause the highlights to disappear completely (with the anisotropic), it does cause them to become considerably darker, which may work well enough for my purposes.

I would like to know how something similar can be done for phong materal.