I found a tutorial on cel shaded materials that may allow for me to have the phong highlights disappear in cast shadows (uses only very simple blueprints and material editor- and no modding of engine)!
What do you think of it?
Do you see any problems with it, or is it a pretty solid way of handling this?
I’m not sure this covers the “objects obscuring the light source also cause the phong highlight to disappear” problem, but maybe for cast shadows it works.
Oh, no. That’s just the first example. The material doesn’t HAVE to be unlit. Maybe I should have posted the rest.
https://forums.unrealengine.com/deve…ar-calculation
https://forums.unrealengine.com/filedata/fetch?id=1134816