First off, I am not a programmer. I understand the basics and the theory and all that, but the most complex application I ever made was a C++ app that gave you a random complement when you pressed a button.
I’m looking to find out how difficult it would be to make a cross platform multiplier game using Unreal. Specifically, PC, Mac, iOS and Android. If you need a gameplay example to determine the difficulty, think Fallout 1 or 2 with multiplayer. (I am not making a Falloutish game; It’s just the most popular game I can think of that works as an example in this case)
I am going to go ahead and assume Unreal does not natively support that type of thing, and that you would have to build some sort of host server that the individual clients connected to which coordinated the data. But like I said, I am not a programmer, nor am I looking for a how-to; I just need to know exactly how difficult it would be to make in your vastly more qualified opinions.
Thanks in advance.