Let’s say you have nice screenplay/dialogue editor. It’s convenient, easy to use for writer.
The only missing functionality is a spell checker.
How do you think, how difficult it would be integrate spell checker with engine?
The basic mechanism seems to easy to implement, but there could be a lot of surprises when it comes to operating on text.
Is it worth to use some open source library?
There are online spellchecker services you can make web requests to and they return an array of possible correction strings.
I used to use them for custom editor tools I built for Unity editor a long time ago. a quick google search should review a bunch.
+1
The original post was made in 2017, now is 2022.
There is still a need for an integrated spell checker and I was still not able to find any solution.
+1
Hello from 2023. I do most of my writing directly in the engine (and at 4 AM) and having an integrated spell checker, even a very basic one, would be of immense help.
It is an absolute nightmare that there is no spell-check in Unreal Engine.
I’m creating a VERY DEEP RPG, which has a ton of dialogue, and if I need to make edits to lines, I have to be VERY careful not to misspell edited words.
EPIC, do you guys have any plans on implementing this natively?