How did you make the UE4 launcher UI?


I have an (maybe stupid) UI question regarding the Unreal Engine Launcher.

The question is the following: How the UI is made ?

Is this coded in OpenGL, or an UI library with some images ?

If someone has a tutorial link to a custom UI app dev…


I dont know if this is the case for laucher, but editor UI is made with Slate, GPU accelerated portable ui system. Its not well documented right now and can be accessed only by C++. Here you got some starting point there also lot of stuff in wiki

Also UMG is coming which is blueprint bindings of Slate with extra motion graphics features

Thanks for your answer , I’ll see Slate possibilities (and btw, I didn’t know about UMG! Good info :slight_smile: !