Hello there,
I’m quite new to the engine, so it may be an easy question, but I failed to find an answer so far.
Basically, I want to create an Actor, that is just a volume or box trigger, that sends on BeginOverlap some infos to the overlapping object.
But I can’t find the option to add a simple volume to a created actor. The only way I know for now is to use Box Triggers and then edit the code in the level blueprint, but that seems far to tideous for my understanding, as I would have to edit the data for every single volume and copy-paste a lot of code.
So, is there a possibility to do this?
Thanks for the help ![]()


