Hello.
I’ve been trying I find out how to begin making a map for my FPS game that is displayed on an in-game item held in the hand of my character? So not using hud or a separate screen. Like in Far Cry 2.
Any ideas or pointers would be appreciated.
thanks in advance.
john
I was experimenting with something like that, this is the concept of how I imagined it.
- create a radar (use umg widgets)
- create a new blueprint actor and add just the map widget to it
- on your character (or item that can be equipped) add it as a child class and position it
Should update like a “normal” radar but it would be displayed in the world, instead of HUD
Hey thanks for this buddy, I’ll look into this approach.
John