Hey, there is good solution via singelton class https://wiki.unrealengine.com/Global_Data_Access,_Data_Storage_Class_Accessible_From_Any_CPP_or_BP_Class_During_Runtime
Hey, there is good solution via singelton class https://wiki.unrealengine.com/Global_Data_Access,_Data_Storage_Class_Accessible_From_Any_CPP_or_BP_Class_During_Runtime