Okay.
So far I’ve managed to control new spotlight actors by adding them into existing DMX plugin blueprints.
The problem always remains the same. That is, if I don’t use the original spotlight (inherted actor) of a pre-existing DMX plugin blueprint it becomes very difficult to understand how to get that DMX fake volumetric cone mesh correctly.
The problem occurs when trying to create the blueprint from 0 (as in the case just discussed). Okay. I will await replies. If I can solve it, I will reply immediately below.
Thanks for your time.
