How create fake spot light volumetric cone starting from basic Spotlight? DMX

Okay.

So far I’ve managed to control new spotlight actors by adding them into existing DMX plugin blueprints.

The problem always remains the same. That is, if I don’t use the original spotlight (inherted actor) of a pre-existing DMX plugin blueprint it becomes very difficult to understand how to get that DMX fake volumetric cone mesh correctly.

The problem occurs when trying to create the blueprint from 0 (as in the case just discussed). Okay. I will await replies. If I can solve it, I will reply immediately below.

Thanks for your time.