how create axis or action map for a input device

Hello Unreal People!

please some C++ Guru, who can orient me i the correct way to add some device in the list of devices from inputs!!!


This plugin should provide as an adequate example:

hello thanks the britain!!, i see that solution some week ago is cool but using a lot of BP interfaces not best solution for me, anywhy i reaserch a little and found this: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums, the trick is in EKeys::addKey but i dont know exactly how use in standalone class, i will continue, i like share my free plugins when i finish.

Edit post: thanks mspe044 for share this!!!

Hey thanks, this helps us out to!

I would like to mention however, we are not using any blueprints with our game, and this works just fine. The example they included is why this plugin is so cool. You can use it with blueprints or not. The plugin itself is C++. I bookmarked your find, as I feel it will be pretty useful later.