How create a static/dynamic mesh in python

Hi guys,

I would like to create a mesh from raw data like vertices, indices with python.
I tried create a blueprint actor with a dynamic mesh component in it. Data setup is done without tracebacks but the mesh didn’t look right or sometime it looks like the data is corrupted.


This is a cube loaded from fbx file, data fetched with the fbx python binding. The process is basically a fbx import but I can have better control over how my actors are structured.

I’ve fed in vertices, indices, uvs. Didn’t find proper python API to setup normals.
Can anybody tell me how to do it correctly? Thanks.