How create a shooter weapon instant blueprint?

Hi.
I want create a shooter weapon instant blueprint to my game or migrate from the Shooter Game example game. How to do that?

Thank you.

To copy from the Shooter Game example, you could copy and paste the appropriate .uasset files into your ProjectName>Content folder somewhere.

I tried that, but not works.

190f019f5fbe25ff1d3c04ed46260cedf2a670dd.jpeg

Looks like you need to copy over a parent blueprint, in other words you’re copying a child without bringing in the parent.

I don’t know of any super quick way of finding out what the parent of a blueprint but you can get it by going into the Shooter Game example, open the blueprint you’re trying to import into your other project, click on class settings at the top and then, on the right (assuming you haven’t changed the UI in any way) it should say what the parent blueprint is, next to Parent Class.

Then all I imagine you would need to do is to copy the parent as well as the child. Though, you could end up having to copy a parent of the parent and so on.

Hi Humberto, got bad news for you in that you can’t copy/migrate the blueprints from the shootergame demo to your own projects as they are based off shootergame c++ classes, what you would have to do is copy the c++ classes over and try to compile them as they are inter-linked or replicate the code/functions in your own blueprints.

this is why i’m sticking to using the whole shooter game demo as a base for my project

Would bringing the C++ classes over be difficult?
Just wondering, I also thought it was mostly, or only blueprint like some other examples, now I know otherwise :slight_smile:

Ok, guys.
Thank you.