How could we speed up Android build/packagin?

Currently when we are building the binaries for android, the clang++.exe uses about 30 minutes to compile the cpp files, which seems to be the engine code we seldom change.

So how could we increase the build speed for android?

  1. Is it possible to build some lib for the engine and link with it each time we build the android package?

2.Is it possible to use distributed build tools like IncrediBuild?

It would be better if we can speed up by just change some command line parameters.

Thank you in advance.

When I do remote building for iOS devices there is an option (general option) to not do a full rebuild. Is there such an option for Android so it doesn’t have to do this over and over again!???

Hi all,

Note that with the 4.7 release there has been some improvements to packaging speed overall. Further, it is possible to use Incredibuild with the Unreal Editor, but you’d have to check if you’d be required to purchase a license to use for anything made that you intend to sell, as I cannot advise on that.

Hope this helps!