I am an Unreal beginner but I have to change a blueprint which I got from an expert
As you could see “BP_Zeiger” spawns characters every 2 seconds. In “BP_Character” I try to sort 10 character with a simple array (0-9) and a loop. I used an interface to get the spawn timing from the “BP_Zeiger into” my”BP_Character”. I am using two different blueprints, because I have taken over the project and I want to change as little as possible.
I would like to spawn 10 different characters one by one, so that I have 10 different characters at the end. Unfortunately at the moment I could only change the first spawn character, not the other ones. What am I doing wrong?
This will create a new looping timer every time it is called. You don’t need that. If you leave only the first line from Begin Play you can be sure that whatever event is attached to the red square will be called every X seconds.
P.S.
This is the only thing needed to spawn X objects one by one 2 seconds apart: