How could I make it so that a "alive player" pawn swap to a "Ghost" pawn.

So If i have an Alive Player, and then um, various unspeakable horrors happen, and Whoop, that player’s Has is now 0 (or less) and there for the player is now legally DEAD, How would i make the player become the “Ghost” Pawn.

Either spawn a new actor using a new ghost class and tell the player controller to possess it. Or just set the player’s mesh and/or its materials to look ghosty.

In warcraft, for instance, I believe they just change the player’s material when dead. WoW’s not in UE, obviously, but the trick works here just as well.

Spawning a seperate ghost char would work something like this though:

In this case, bp_ghostcharacter is just a child of the basic third person char class with a different mat applied to mesh.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.