How could I make a Quick Time Event Skill Check

I am working on a horror game and I want to add a Quick Time Event Skill Check systems for when the player is doing certain tasks, but I can’t find anything on how to make one. What is the best way to make one?

Images for references:

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hey @ASquogInABubble how are you?

I found a really good tutorial using enhanced input to create QTE’s!

It shows how to use enhanced input and how to configure the widgets you need to make it work!

Here it is!

Ope this helps you!

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I did see that one but sadly it’s not quite what I’m looking for since I need it so the player has to push the button in a certain area of the bar or the fail the quick time event, like what they do in Alien Isolation and Dead by Daylight

This my slider blueprint. when interacted, it show UI and set the slider value through timeline. that value is binded to the UI slider.

When timeline finish it will move from right to left, vice versa.
Until you press spacebar.

It’s probably not the same as circular UI but i think you can tweak it.
Probably remove the isreversing bool and reverse function.
So when it finished, it will start again, circling the UI

Or you can use Radial Slider instead of normal slider, add function to run Stop function.