How could I make a half done with a different texture on either side?

I am somewhat familiar with 3D modelling and UV mapping but I’m not great at it. I’m slowly getting to know how to use blender.

I’d like to create an asset which is a half dome, effectively a sphere cut in half. I’d like to apply 2 textures to this, 1 to the inside and one to the outside. I’ll be using video textures, which I am familiar with doing and don’t have any concerns doing, but given it’s a dome I’ll need to have some good UV mapping, hence why I am asking for advice on this!

If anyone happens to have an asset similar to this (different textures on different sides, textures mapped across large assets which faces rotate in 3 dimensions) I would really appreciate it.

Hey!

I have been dabbing within the field of shaders for a while, and I can tell you that there are a few approaches you can take to this. My suggestion is however to make it the most simple and use a Two Sided Material. It is simply a check you can enable in the material editor of your selected material. It even allows you to use two textures, one for each side. Here is a tutorial on the subject: Unreal Engine 4 Tutorial - Two Sided Material - YouTube

Best of luck! :slight_smile:

Thanks for this. I am realising that I domed textures are a lot harder than I expected! I have tried a two sided material, but it just didn’t work on my asset. I suspect the ‘inside’ of the asset was the 2nd colour & all the exterior vertices were the first colour. Everyone I see using the two sided sign node seem to be working on planes and my current models are complex extrusions & subtractions, so I think I am going to have to quickly learn a bit of blender to make this happen…