Hi guys, here is my issue:
I’m making a top down isometric game and I’m currently trying to implement an object pulling system.
While pulling an object I want to lock the character movement direction on its backward vector so that it prevent the player from moving around the grabbed object.
Simply, how could I lock the character movement on one axis and one direction (backward vector of the character in that case), while grabbing the object?
Here is what I have so far:
Thanks in advance!
EDIT:
After some more research I found the Planar movement settings in the Character Movements that could be interesting if i could set the Plane Constraint Normal to half the X-axis and half the Y-axis. Which is not possible…