How could I get a iOS target/scheme to run in xcode

Hello, I am a Unreal Engine newbie starting from UE4 4.15.1 and xcode 8.2.1

After create new c++ project (mydemo) from UE4Editor.app.
I can open the xcodeproj file with xcode, but I found only a scheme “mydemo” which could only run on Mac OS X.

Is there some config to get a complete iOS scheme/target, works like a individual iOS xcode project?

Hey Yu Shihang-

If you change the solution configuration from an editor build (default is Development Editor), you should be able to target Generic iOS Device as well as any specific device connected to your machine. The reason no iOS option appears by default is because the Editor builds cannot be built for the device.

Cheers

Hello~ Whether your question has been solved ? The same of you , I create a mobile platform project in a MacBook Pro . But when I open this project in Xcode , it can only run with My Mac target . I want to run iPhone . How to do?

Hey UE4Calence-

Did you try changing the solution configuration inside XCode? Doing so should allow you to target a device rather than the Mac itself.

So, how do you change a solution configuration in xcode?

You say that you do that but you’re not saying how and no images, and there is no solution for this on google.