I’m using a number of Asset Packs to design some levels and I’m finding myself wanting to create new pieces or create custom pieces (Such as a destroyed stairs) for my map.
Is their a way to export multiple selected objects in a scene and export them as an .FBX? I’d like to take the 2 selected stairs I have into Blender, model in a completed stairs between the gap, add some destruction so the player cannot walk up the stairs, UV it and re-import this back into my map and hook up the Shaders/Textures so it meshes together with the environment.