How could I edit a Third-Party plugin's code and make it work(compile)?

I tried to add a UE_LOG to the cpp code of a third-party plugin, but when I compiled it, I found that it had no effect.
Then I tried to delete the Binaries, Saved, Intermediate folders, and
【Generate Visual Studio project files】,
but it still didn’t work. :pensive:

Then I typed a random piece of garbled code that the compiler reported an error, and tried to compile it, but UE5 still didn’t find any errors, which should mean that the plugin code was not compiled.
So how can I get the plugin code to compile?

well, for my case, I found the plugin was in the Engine folder( Installed through epic marketplace ), so I created a folder named “Plugins” inside my project folder and moved the plugin into it, it worked.

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