I need help making a material for a mesh which can scale nicely with the tiling, I’ve tried using a world aligned material node and whilst I can achieve the tiling, the issue comes when I need to scale the mesh, the tiling gets all offset and stuff, I need it to tile from the top left of the texture and to just continue tiling. Could anyone help with this?
Diagrams to help illustrate (blue rectangle is mesh surface)
(green rectangle is mesh surface)