I would like to create a space located top down game, which you could control your ship flying around in a 2D axis. The problem is how could I set up my ground background(which is the 4k nebula image)? I am pretty sure is not the HDRI backdrop option because the image will get stretched when pull back camera.
simplest way is a big 2d plane in the distance.
more sophisticated is a sky sphere. There is a default one already provided by the editor.
With a little googling its not hard to learn how to make a sky sphere image yourself that you can remap onto the default unreal sky sphere.
Just made a image so you guys could understand more clearly, the spaceship only fly in 2D axis, there is no height involved. Blue one is the camera, and since it is a open world game, and I made multiple nebula background, one sphere sky is not compatible. I did set a flat landscape already, but can’t find a way to imply the rendering image(4Kres) on the landscape.
I understand you want to do something similar?
Please be careful, landscape is an extremely important element in this genre. It should not distract attention and prevent the player from seeing dangers. A lot of negative feedback from players relates to this moment.
Hey there @Roulp! Welcome back! So others have mentioned if you want it to be 2D on a plane, here’s a way to make the material pan how you’d need it to.
If you just want to have it pan one way at a rate, then the Panner node is the way to go. If you’ll be needing parallaxing and moving in multiple directions? You’re gonna need to manipulate the UVs directly. I’ve shown off both methods. You’ll need params for speed adjustment/position either way though.
Hope this helps!
yes, but a bit different, since mine is space, is hard to create a “terrain” for space.
Definitely recommend a plane and parallax panels then, in my experience it’s much easier to handle and very performant, the only downside is when you wanna back big spectacles you need to get a bit more involved as it’s only a plane.
This is supportive, will try it, thank you.