For some reasons (Mostly CCD) I’ve to resort to physics based movement system.
I wonder how much additional toll it would cause on the performance if every player is physics body along with lot of gameplay actors.
I’m not talking about very complex physics shape, Most objects will be simple boxes and sphere and players will be capsules.
So what do you think , would an average server be able to handle hundreds of these simple objects simulating physics while doing other game logic alongside??