Hello, I created my Mesh and also one animation to it, but here is problem. When I am trying to export it from Blender and import it to UE, Mesh looks good, but animation doesn´t work. I don´t know why… I am also tried export and import only animation, but still I have that issue. Can someone help me?
i’ve already imported a lot of animations from blender, i just export the blender project as .fbx and import it in unreal, i just uncheck the “import mesh” checkbox and select the animation’ss skeleton in the “skeletal mesh” combobox, can you tell exactly what goes wrong?
I was made heart by that tutorialand animation by that, but why it doesn´t work? When I want import skeleton for that, I can´t, when I select it, nothing happen, there is still NONE.

I wanted use Skeleton Heart, what was imported with Heart Mesh, Heart Animation (what doesn´t work…), it imported that: (but that is only main export from Mesh, I also exported Heart throbbing as animation from Blender.

Here you can see I have two files
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And animation in Heart and Heart-throbbing don´t working. PS: In Blender it works, I tried it.
Nobody know?
Renzotom
When you export from Blender ensure that Apply Modifiers under Geometries tab is unchecked.
Renzotom
On importing to UE4 check Import Morph Targets.
Nobody don´t know that?
Renzotom
Looking at the above photo you only have one frame in your ‘animation’. I can’t say why but you may want to recheck your export/import settings.
P.S. You did select Mesh in the ‘Main’ tab when exporting from Blender didn’t you?
This is a good tutorial with exporting from Blender and importing on UE and works for me
With these settings it finally work! Where was mistake in my settings?
@anonymous_user_d4231629 or @mojay, don´t you know, how to add animation to object? Via blueprint? Or how? Isn´t there any tutorial? If yes, link please.
Hi Renzotom
I would suggest making a blueprint from your heart mesh see (see HeartBP)
and in the event graph hooking up the animation (see BPAnim)
.
You can then drag the BP into your scene and play
.
As to your first question it looks as though you didn’t uncheck All Actions NLA Strips and Key All Bones when exporting from blender

.
As for tutorials etc look on the learn tab of the Launcher which also has a link to video tutorials. Else do a web search or look through these pages or on YouTube.
mojay
Do ue4 accept that blender bones bind with vertex group not bone strength?
i mean do we have to use bone envelopes?

















