Hello, I am not a complete noob to Unreal and starting on my own serious project! I have done heaps of little games before and now I feel that I am ready for a proper build.
My idea is of a multiplayer game similar to source forts, where two teams have a building phase where they can place defenses and traps similar rust with a gridlock system. After that, both teams aim to destroy the opposing teams “power source.” Now I also to plan to have very basic classes. What are some of the hardest aspects of this project?
Obviously it being multiplayer increases difficulty, I have a basic map so far along with basic movement atm.
I am planning on paying some freelancers for part of it and want to make them develop the hardest and complex parts?