How come when I copy and paste a transform the result doesn't match?

I had a basic cube mesh actor. I wanted to make a trigger volume with the exact same rotation, scale and location. I right clicked the “Transform” section in the detail panel, selected “Copy All Properties in Panel” and pasted it, but the Trigger is much bigger than the original block, despite the values being the same. Why is that?

Original:

Trigger:

Most likely because the starting sizes are different. Unless you setup an actor with each of these as components that uses get extent and set size functionality to match them exactly, you’ll have to manually scale the 2 separate objects to be the same size

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Box colliders have their parameters called extent which are the proper dimensions.
The scale will be multiplying the extent values. Try reducing the extent values by half and see if the parameters match up.

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