I am trying to teach my students the C++ way of working with the gameplay framework. I point them to the gameplay framework documentation and the “How to” section. Only it doesn’t contain C++ versions of the elements, only Blueprint.
So my question is… why no C++?
Basically I’m not seeing much in the way of C++ information for basic day-to-day coding things. Which would be really helpful for newcomers to the engine to get something up and running. I’d love to just have to point them to the documentation pages, but right now I’m going to have to do tutorials on all this myself.
Can someone please update the documentation so that C++ and blueprint have feature parity?