So, I’m trying to use a For Each Loop to get the length of the array to reflect on the number of child widgets added in a wrap box, but it doesn’t work. The only thing that works for me is “For Loop”, but I’ve seen others use “For Each Loop” and it works for them… ![]()
The blueprint I created in the widget goes like this…
Event Pre Construct > For Each Loop > Create widget > Add to Wrap Box.
For “For Each Loop”, I called the “Get player Character” from there I got the “Get Component by Class” and then pulled out the Array from there.
What am I doing wrong? ![]()
For some odd reason, the “For each loop” only works with “Event Tick” but not “Event pre construct” Or “Event Construct”, why is that?