How come Console Commands don't save with the map?

I am new to console commands but noticed that they don’t seem to save. For example, I like the frame rate to be locked at 60 and use t.MaxFPS 60 to set it in console command. But I have to re-set it every time I re-open the project. Which caused me to wonder if Console Commands are saved when a project is “packaged”. Any insight would be helpful.

Thanks!

Console Commands by default don’t save into your save.

To allow it I think you need to implement it via c++.

I think you need to implement the parameter bCheckForCommandLineOverrides.

Console commands can be called from blueprint, just on your play start fire off the console command.

Which doesn’t clarify anything about console commands saving in GameUserSettings.

Thanks I am pretty aware of that, your comment above already said he will need to create custom code in the source to modify it. Or the simpler blueprint solution is just to fire them off when it starts