Hi, I want my pawn to be able to navigate on the horizontal plan but also on a vertical plan when the player press a button. Any ideas please?
The question is a bit vague as we do not know how you’re moving normally.
The solution will depend on how you’ve set up the movement of the pawn.
For example:
Pressing W moves the Pawn along the ForwardVector.
Pressing T can move the pawn along the UpVector.
The most basic implementation would look like this:
To be more specific, I want to keep my rotation limits following a new direction. For example, I want my pawn to be able to rotate along the z axis then to rotate along the x axis if the player press the button. Sorry if it’s not clear but it’s a little bit difficult to explain.
Sorry if it’s not clear but it’s a
little bit difficult to explain.
You can then only imagine how much harder it is that to understand ![]()
Initially you wanted to move up, now you want to rotate?
Do you want to move in the direction you’re looking? So if you look a bit up and press forward you will move along the look trajectory?
I try again: I have a node ‘add controller yaw input’ that allow my pawn to rotate along the world z axis. Now I want to do the same thing but with my pawn orientated to z axis and being able to rotate along the world x axis.
There are equivalent nodes for roll and pitch. No luck to achieve what you need with those?
To illustrate, I want to get the same thing that a spider who walk on the floor and the walls.
