My VR Pawn is too small in game at about 4 foot height. How can I change to 6 foot height? I changed scale of “Default Scene Root” but not best solution.
The most effective way to change the height of your VR Pawn is by adjusting the position of the VR camera. This ensures that the player’s viewpoint and interactions are accurate and comfortable.
Modify the VR Pawn’s Components:
In the blueprint or script for your VR Pawn, locate the components related to the camera or the player’s viewpoint. Depending on the game engine or framework you’re using, these components may have different names, but they generally control the position of the camera relative to the Pawn’s root.
Update the Camera’s Relative Location:
Find the section of code or settings that control the relative location of the VR camera. Adjust the camera’s position or transform to reflect the desired height of 6 feet (or about 72 inches).
Consider VR Scale Conversion:
Keep in mind that virtual reality often uses a different scale compared to the real world. Make sure you’re aware of the scale conversion being used in your VR environment. For example, in some engines, 1 unit might represent 1 meter, while in others, it could represent 1 foot. Ensure you’re using the appropriate scale for your VR experience.
Test and Iterate:
After making adjustments, thoroughly test your VR Pawn’s behavior in the game environment. Check if the player’s viewpoint is now at the desired height and if interactions feel natural. Iterate as needed until you achieve the desired result.
Backup and Documentation:
Before making significant changes, it’s a good practice to create backups of your project files. Additionally, document any changes you make to the VR Pawn’s blueprint or script for future reference.