I want change landscape’s render target.
My Ref is unreal engine4 - How do you update a UTextureRenderTarget2D dynamically in C++? - Stack Overflow
And use public modules (“Core”, “CoreUObject”, “Engine”, “InputCore”, “UMG”, “GameplayTasks”, “Landscape”, “RHI”, “RenderCore”).
Why printed assertion failed log?
How fix assertion failed problem?
Please, teachers.
problem code:
void AWorldCreator::BeginPlay()
{
Super::BeginPlay();
if (RenderTarget != nullptr) {
RenderTarget->InitCustomFormat(Width, Height, PF_B8G8R8A8, true);
auto region = FUpdateTextureRegion2D(0, 0, 0, 0, Width, Height);
FTexture2DRHIRef TextureRHI = RenderTarget->GameThread_GetRenderTargetResource()->GetRenderTargetTexture();
ENQUEUE_RENDER_COMMAND(UpdateTextureRegionsData)(
[=](FRHICommandListImmediate& RHICmdList)
{
check(TextureRHI.IsValid()); // Assertion failed line
});
}
}