How can you subscribe/trigger a function with GetPlayspace() in it without a player physically triggering an event?

We have code to eliminate all players in our map on a trigger being triggered. This works when a player steps on the trigger, but it doesnt work when the trigger is triggered by itself.


Theres gotta be a way to do this without a player physically triggering the trigger. Any help would be appreciated

Remove “Agent:agent” from EliminateAllPlayers Function since its not necessary

And on TriggerElimination Remove if(Agent:= MaybeAgent?):

hope this solves your issue