I’m new to using Blueprints and haven’t been able to find a solution for playing an animation when a player enters a Trigger Box and reversing it when they exit. This is also my first post on the forum, hope someone can help!
Thanks
I’m new to using Blueprints and haven’t been able to find a solution for playing an animation when a player enters a Trigger Box and reversing it when they exit. This is also my first post on the forum, hope someone can help!
Thanks
Hello.
Probably easier than you can imagine.
If the animation is “AnimationSequence,” you can use “PlaySlotAnimationAsDynamicMontage.”
When you want to play “AnimationMontage”, use “Montage _ Play”.
As an example, if you create a BP with the following TriggerBox as its parent, program the collisions:
And then we just put it in the world.
Triggers are visible at runtime if you disable “ActorHiddenInGame”
This is a tutorials video that may be slightly needed.
Ok.
So the animation is a timeline. There is a tutorial for a door opening animation using the timeline.
What we are dealing with is not a car door, but it will help.
The pivot, the center of rotation of the door, is especially important for door opening and closing.
Parent page : Timelines in Unreal Engine
Thanks a lot for the help, Kiruru 002! The thing is, the door animations were just an example. I actually want to import complex animation sequences already done in Blender and play them when a player enters a Trigger Box and reverses it when they exit.
Do you think you can help me out with that?
Thanks a lot! I appreciate you helping me out and taking the time to do so.